Trove Gunslinger Guide
Table of Content
- 1 Introduction to the Gunslinger class
- 2 Role of a Gunslinger
- 3 Breakdown of skills
- 4 Gearing up
- 5 Combat guidelines
- 6 Conclusion
Introduction to the Gunslinger class
Gunslingers are ranged damage dealers in Trove and is available to all players for free. More traditionally recognized as Archer or Hunter, the Gunslinger utilizes long range attacks to decimate their opponents. In Trove, the Gunslinger reigns terror upon his enemies with his dual wield pistols and magic damage. While his high mobility provide players with hours of fun, the Gunslinger falls short in actual combat prowess. Players often find the lack of damage in tackling end-game content rather disappointing and I would definitely recommend picking up another class if you are looking to absolutely crush enemies.
- Super jump skill
- Highest range in the game
- Active combat mechanics
- Absolutely free to play
- High skill cap
- Weak attribute growth
- Lacks damage
Role of a Gunslinger
As mentioned earlier, Gunslinger is a class that falls short in terms of damage despite being, primarily, a damage dealing class. However, such weakness in strength can be compensated by its long range capabilities as well as several utilitarian skills, all of which adds up to bring many interesting mechanics and play-styles to the table.
Solo Play Style
Regardless of situation, Gunslingers seek to maximize their damage output through acquiring gear which increases their magic damage. In solo play, running dungeons is going to be tough especially in the upper confines of uber worlds. However, despite it being clearly more challenging compared to other classes, clearing dungeons remain a possibility. Generally, you should find dungeons with large open spaces while avoiding those trap ridden ones. Noteworthy biomes include, but are not limited to, Medieval Highlands, Neon City, Cyberian Tundra as well as Desert Frontier. Try avoiding Cursed Vale and Dragonfire Peaks as boss rooms are usually cramped especially in the case of the 3 star tunnel dungeon in DP. The plan for conquering dungeons, would always be to find a safe spot to perch yourself on and slowly melt the boss from there. In dungeons with no natural elevated blocks or gaps in the wall, feel free to enter build mode and construct one for yourself. As tedious as it seems, it can prove much more efficient as compared to having to burn through all your potions for just one dungeon. This is especially true for Uber 5 dungeons that take a longer time to complete. In some dungeons, it is possible to bomb a hole through the ceiling and attack the boss from there.
Group Play Style
In a team, that job of a Gunslinger becomes easy and straightforward. With other players taking on monsters down below, a Gunslinger can simply sit back, attack and relax. While you generally still wish to stay high up in the air, the threat of getting surrounded while on the ground is greatly reduced. Use the ultimate occasionally to supplement your damage or to get away from monsters. For your safety as well as the safety of your team, you should always target the ranged monsters at the back. This is because those monsters have deadly accuracy knock-back and can really mess your positioning up and push players into traps. As your melee teammates are likely occupied with clusters of monsters themselves, it is mostly up to you to take the extra effort and make a break for the ranged minions at the back. Lastly, don’t forget to activate your passive whenever possible to spike damage up and make clearing mobs faster.
Breakdown of skills
Lucky Shot (Passive)
Randomly on dealing damage fully charges next charged shot.
This is the most important skill available to Gunslingers and also your only source of area damage. While largely similar in appearance to Charged Shot with multiple rings around your weapon, this skill does not require charging and thus do not cripple your movement speed. Use it whenever possible.
Charged Shot (Active RMB)
Hold to charge up a powerful area of effect blast. While capable of dealing significant area of effect damage, this skill slows you down and blocks you from attacking while it charging, rendering you extremely vulnerable to attacks. Furthermore, your passive is basically a super upgrade of this ability so you never actually have to use this.
Blast Jump (Active 1)
Deal moderate area damage and shoot yourself into the sky. Don’t even think about using this for the area of effect damage as it literally puts you within melee range of monsters. However, the skill provides a lot of utility to get you high up into the air as well as for scaling dungeons.
Run and Gun (Ultimate Active 2)
Shoot faster, move faster, and shooting no longer slows you.
Pretty much the steroids button for Gunslingers, this skill lets you run as fast as mounts and attack like never before. Best used for a damage boost against still enemies or to simply back-peddle to victory. The 1 minute cool-down is pretty short as well so don’t hold back using it for too long.
In order for a better portrayal of the Gunslinger’s end game, we assume items to be forged to the maximum and possess 4 lines of stat. Gearing up a Gunslinger is pretty straightforward and there is really only one path you can take. That is to have damage, damage and even more damage. While variations exist in choosing between utilitarian stats, both schools of thought works similarly and has no significant impact on your game-play. With the introduction of rings however, it seems that running Health Regeneration as a stat is favored over the hit-and-run Movement Speed as well as Knock-back..
With only one way to build the Gunslinger, the best route for obtaining damage would be to maximize Magic Damage, Attack Speed and Energy Regeneration. Fortunately for players, these 3 stats are not mutually exclusive on any line of equip and can be obtained without giving up the other. However the real variation lies between players opting to go for Health Regeneration or Movement Speed / Knock-back. Personally I would recommend going Health Regeneration since the introduction of rings have made the stat even more substantial. For this guide, the item listed will feature Movement Speed / Knock-back instead due to them being representations of my in-game equipment.
- Magic Damage
- Energy Regeneration/ Maximum Health
- Health Regeneration/ Knock-back
- Attack Speed
- Magic Damage
- Maximum Health
- Health Regeneration
- Attack Speed
- Max Health
- Health Regeneration/ Movement Speed
- Attack Speed
- Magic Damage
- Energy Regeneration / Health Regeneration
*Note that my damage and maximum health may be slightly higher due to mastery level
The Gunslinger is a difficult class to play. As you are constantly on the run, you may often find it hard to land your attacks which require quite a bit of aiming. Obviously, the easy way to mitigate this would be to back peddle in a straight line. However, dungeons are not linear and often do not allow you to do so due to space constraints. As such, it is important that you get used to predicting enemy movements, especially when they are chasing you diagonally, so as to land more attacks. Gunslingers may also opt for airborne combat by sacrificing some of their Health Regeneration. This is a perfectly valid strategy since technically, you won’t get hit in the air and thus has no use for Health Regeneration. Hovering in the air also allows you to attack enemies directly below you, making it such that you no longer have to predict your attacks. However, do be careful of ranged monsters that can hit you out of the sky.
Often, you may face problems dealing with large groups of monsters due to the single target nature of your attacks. When this happens, I recommend the immediate use of your ultimate ability to improve attack speed and create some distance between the monsters and yourself. The attack speed boost is extremely important as attacking faster basically means having higher chances for your passive to activate. With careful positioning of Charged Shots, you can effectively damage entire clusters of enemy and clear them out quickly. In order to perform well as a Gunslinger, it is important to first polish up your precision using skills as well as normal attacks.
In conclusion, the Gunslinger class is difficult to play as of now and not for players who simply wish to abuse overpowered characters. However, ths class can be extremely fun and feature some of the coolest mechanics in the game, one of which include having cool capes to fashion up your character. Be it for genuine fun, having a class to level while waiting for 5000 cubits or simply leveling for the mastery EXP, I advise you not to take this class seriously. If you are already regretting starting on a Gunslinger, fret not because you can always transfer your Gunslinger items over to Fae Trickster as both classes are played the same way. Although, you might have to spend some flux forging a new staff. Last,y don’t forget that the key to dealing more damage is to first land all your attacks and as such, precision is of utmost importance.