Trove Beginners Guide and Tutorial
So! You just found Trove. Be it on Steam, Glyph, a friend, your mailbox, your friend’s mailbox, who knows? The point is, you’re taking your first dive into Trove, and you have very little idea where to get started. That’s what this is for. Let’s take a look at what the game has to offer:
Table of Content
- 1 Game Basics
- 2 Trove Classes
- 3 Professions
- 4 Collections
- 5 Clubs
- 6 Allies
- 7 Mounts
- 8 Shadow Arenas
- 9 Neon Dragon Missions
- 10 General Tips
First – what is Trove? Trove is a sandbox, open world RPG. More specifically, you quest with friends, and build great monuments and creations – your club world, your Cornerstone, and everything between!
Let’s begin with the latter term – open-world RPG. This game contains a theoretically infinite number of worlds; Adventure Worlds, that give you a proper challenge based on the level and capability of your characters. This is done through quests and special challenges, which will be explained later. Below are the basic controls:
- W/A/S/D are to move your character, and your mouse moves the camera.
- Q activates your current flask.
- E interacts with the world and picks up nearby loot when held for a moment.
- Left mouse button uses ‘basic’ attack in Adventure mode, and places an item in build mode.
- Right mouse button activates the first ability in Adventure mode, and uses your laser when held in build mode.
- 1 activates your second ability.
- 2 activates your ‘ultimate’ ability.
- Tab switches between Adventure and build mode.
- Spacebar is jump.
- Look at your stats with C and clicking the green Stats button at the top of the Character screen.
Character and Equipment Mechanics
The capability of your characters runs deep in this game. Figuring out what stats to use and what synergizes best at first, seems fairly simplistic, but when you add in the fact that some classes have numerous playstyles, you run into a problem of what to play due to balance or preference.
There are four potential stats per piece of gear, excluding Rings, which cap at two. These all have an extremely high amount of ways that they can tune your class to play exactly like you want them to. There are also Flasks, which when outfitted with the Emblems of your choosing, will further enhance your character to play just as you want. And further beyond that, is Allies, which will give you more yet, in the way of combat capabilities, for example – the Prowling Shadow, the rare Cat pet, gives you 5 Movement Speed, and heals you for 2.2% of your max HP when you attack a target. This doesn’t sound like a lot until you put it on the Tomb Raiser or Dracolyte, who have a ~300 Attack Speed, and hit everything within their basic attacks range, which causes it to add up very quickly.
The creative aspects of Trove come from the construction (or de-construction, depending) of your Cornerstones, and Club Worlds. Cornerstones are a Trovian’s sanctuary. These follow you through the infinite worlds you’ll travel, and make you feel at home no matter where you are. They contain your facilities, such as a Personal Chest, or Rejuvenation Station. They give you access to the Forge, which will increase the capability on your gear, the Enchanted Forge, which will give you more stats (up to 4), put stat boosts on the items with Pearls, and change the aura on your Radiants when you acquire them.
What You Will Need in Your Cornerstone
But turning away from something so far out of reach for someone just coming in, what does the starting Trovian need? Well, first, you’ll need a Novice Crafting Bench. This is where you’ll get all basic equipment you’ll need to play Trove. The first item you’ll need right away is Personal Chest. This is where you’ll put all the various belongings that you collect while you’re adventuring. The next essential would be Rejuvenation Station. This will refill your Flask and heal you to full, so it’s best to have one of these somewhere you can quickly access it if you’re in a pinch. Make sure you place it as close to the entrance as possible. You don’t want to have it somewhere on the second floor, where you can get only by stepping on a jumping block tile (people who do that, I’m talking about you here, shame on you!) next essential is Adventure’s Crafting Bench. This will let you build a lot of useful items like bombs (great for mining), mounts, professions benches, and shadow keys. Everything else is optional and not crucial for your endeavors.
The most used equipment in your cornerstone will be a Loot Collector. This is the place where you’ll dismantle all equipment found for styles (this way you’ll raise your mastery level, for complete How to Raise Your Mastery Guide click here) and for other resources like flux. This is the most used equipment, so place it next to your Rejuvenation Station.
Now that the necessities are out of the way, let’s look at application. What does the first hours of a Trovian’s life look like? A lot of figuring things out and trying to understand what’s going on, that’s what. Trove may look daunting to the new player – there’s 200 Mastery levels to gather, and an innumerable amount of ways to do so. These ways start to stack very quickly and before you know it, you’re dazzled in confusion. So what you should do is look at the top right of your screen, to a bar with a 500 at the end (or 1000 if you log in Saturday or Sunday). This is your Star Bar and it is filled by completing Quests, which are found in Dungeons and Lairs scattered throughout Adventure Worlds. The fraction of the bar that fills will be the same in Novice as it will be in Uber 6, so if you’re in a rush, just head to Novice and clear some dungeons before you head out.
Currency is split into four forms. These currencies have glaringly different properties and uses, and are very seperate from one another. The first currency is Flux, and while not officially a currency, it is the currency of the typical Trovian, as this is what you’ll use to trade with other players. This will also allow you to forge up your gear, along with other materials found later in the game. The second currency is Glim, and is rarely used by players, but almost entirely by Pirrots in the Treasure Isles. This will allow you to buy various Mounts, Sails, and Allies.The third and fourth currencies are 100% store exclusive; these are Cubits and Credits. Cubits are the golden coin, which are obtained by completing objectives in the Golden Thread, and by completing your daily Star Bar. This Star Bar resets every day at 3 AM PST/6 AM EST, no matter what. So you could finish Day One’s Star Bar at 5:30 AM EST, and then Day Two’s at 6:30 AM EST.
So now that you know about the Star Bar and Dungeons/Lairs, let’s look at the nuances of combat. For example, use your dodge when you need to by pressing SHIFT. You get good invincibility frames from this, and in addition, will dodge many of the overhand attacks bosses put out that will kill you in one hit. Also be sure to make use of your abilities. This is a huge problem with the Dracolyte and Fae Trickster. People that use their dodge on the Fae don’t tend to use their Blink as much, and take damage as a result. Dracolytes tend to not use their M2 when it’s up, despite giving a lot of burst damage to a semi-low damaging class.
Now that you know the basic things like this, you’re probably asking yourself, “But what class do I even choose?” Well, let’s take a look at your options:
This is the class you start with, and it’s the closest thing to a brick you’ve got. It’s gimmick – reaching upwards of 100,000+ effective HP with its Ultimate and gear. Still does okay damage, but really built for just eating it en masse.
This class was the original DPSer, and still does fair damage. Stay in the air, use your 1 to keep yourself there, use your 2 when it’s up, and use your M2 when your passive procs. You’ll deal good damage, but its not high, just consistent.
This class is the embodiment of DPS. Don’t get hit, you’ll lose about ⅔ of your damage, since it’s passive gives you 2-3x your magic damage back to you as long as you don’t take damage. Use that M2 to get out of a sticky situation, and use your 2 to put even more damage down.
Easily the strongest tank at time of writing. It may not hit that 100,000+ effective HP, but it can keep itself alive with next to no Flask usage because of the Ally that synergizes so perfectly with it – Prowling Shadow. Use that M2 whenever you can – it adds a significant damage boost if you keep using it. Ultimate grants a ton of defensive stats, so use it at the beginning of a fight.
The slick Pokemon. No, but really, this class gets in, gets out, gets back in and still does good damage. Your 1 snares them, your 2 keeps it there. Do that whenever both are off cooldown. Otherwise, 1 in, 1 out, M2 for some damage, repeat. Not a recommended first time class because of its learning curve.
Another great tank, but more utility than the Dracolyte or Knight. This class supports the group by dropping Eis-Crom Cones and healing everyone, and granting a huge amount of Attack Speed. Keep on spinning, Barbarian friend, since that’ll keep you up longer.
This class is close in line with the Fae, but with more support in its kit. Keep your 1 up whenever you can, it’ll give you a bunch of movement and attack speed, as well as damage and damage absorption; it’ll eat the first attack that deals 10% or more of your max HP. Your 2 halts all damage until the end, but puts a 30% multiplier onto it, so slap that down in a huge group.
Another utility-DPS? Great. Keep those traps down to keep the group CCed and just shoot M2s until youre out of energy, then another for good measure. Use that M2 and those delicious wallhacks for some pretty cool trickshots.
One of the higher ends of the scale as far as area DPS goes. Get your turret down as early as you can, hit things to upgrade it, slap your big turret down, hit things some more. You get rather bulky rather quickly so you don’t need to worry about the short range you’ve got.
Sorry, I meant Link. But honestly, this class is easily the most versatile. You want to be a Neon Ninja with a different kit? Go for it. Ranged glass cannon? That works too. Throw your jar and get those chickens out (hopefully), or at least some cooldown reduction to throw it and try again.
Multi-target DPS, tank, more multi-target DPS, minions. What more could you want? Throw your entire Soul Bank out at them as fast as you can, as things die, throw more. Soon as you hit 6 babies, make a huge Bone Golem, then do it all again. Keep that 1 up with a Zealous Emblem and Elysian Bandolier, so you can keep yourself (if you use Prowling Shadow) and your babies healed.
Okay, so you know about what every class does, at least, enough to decide if they pique your interest. But what about the out-of-combat stuff that helps you just as much? Yep, those are Professions. These go up to 250, and award 75 Mastery points every time you level up, which is every 50th point. At the time of writing, there are three major Professions, and one minor Profession. Without further ado, here are the Professions.
The first major Profession – Gardening. This profession will help you in collecting various materials, such as Bottles or Enchanted Wood. However, this is also one of the few ways that you can collect the precious material Steed Feed, which is used for mounts.
The second major Profession – Ringcrafting. This profession is the only profession that actually provides any boosts to your character. It is completely random right now, however, a Ring Forging update is scheduled in the near future. You create rings, from Uncommon to Shadow-4, that you put on and it will enhance everything from your Magic Damage to your Health Regeneration. However, there are a few stats that this excludes, such as Attack Speed.
The third and final major Profession – Runecrafting. This is easily the most expensive Profession, but it also nets the most rewards. It awards you with styles and blocks all the way up until 250, where you can craft a Mount and various Tomes, which will give you materials every 20,000 EXP. This sounds like a lot, but when you’re doing things in Uber 5 and 6, this will go by a lot faster than it sounds.
The only minor Profession is Fishing. This profession will net (haha, fishing pun) a bunch of Glim for you to use in the Treasure Isles with the Pirrots. There are other various materials like Ancient or Enchanted Scales, but these are secondary to the massive amounts of Glim you pull from it.
While we’re talking about Fishing, lets look at it entirely. Fishing, again, gets you a ton of Glim. But what else is there? There’s the Ancient and Enchanted Scales, which are used for quite a few things, as well as four unique Allies that you can create with the Old Boots that you will inevitably find while youre Fishing. These allies are wholly intended as only placeholders until you get the Ally that you need for your class, but they are good nonetheless. Each Ally in this set grants you 8 Jumps, as well as some combat stats. For example, the Sorcerous Shoe grants you 8% Magic Damage in addition to those 8 Jump.
To get started with Fishing, you need to pick up a Fishing Rod and at least one Lure. This will cost you 509 Glim at the absolute minimum. 500 for the Rod, and 9 for one Lure. However, you’re gonna want more than that, so you’ll need more Glim. Its a flat rate of 9 Glim per Lure, even if you buy the biggest package of 100 Lures. When you have these, press F near any body of water and release it to throw your Lure. This will consume the lure, even if you fail to catch something. After about 30 seconds, your Lure will bob up and down, signalling that you have something on the line. Press F again to catch the Fish.
So, now that you’ve got all these Fish, where do they go after you’ve deconstructed them? Into your Collection, of course! Your Collection is a compendium of all the things you’ve..well..collected. Though, the Collection is rather expansive, so let’s pick apart each category in it.
- Styles. This is where every Style you’ve collected and thrown into the Loot Collector will show up. However, this will only show up if you are playing a relevant class. So you won’t see any Gun styles on a Fae Trickster, or vice versa.
- Recipes. This is where you can see what biomes you still need to collect Recipes from the world. You can’t really do anything with these here, you need to go to a Workbench, but it is a good status updater for you.
- Badges. All the major achievements you’ve accrued in your lifetime on Trove can be tracked here. This also gives you a major goal to set for, since you can get anything from Wings, to Mounts, and even a Fishing Pole.
- Tomes. This is where you can see, and switch out, what Tome you’re using. The EXP carries over between tomes, so if you’re close to the 20,000 EXP mark, but you realized you’re not using the right Tome, you can switch them out really quick.
- Flasks. This tracks all your Flasks and Emblems. Cant switch them here though, you’ll have to do that in the Character Page, when you click on Flask or Emblems.
- Fishing. This is where you’ll track your Rods, and the Fish you’ve caught. The Rods are all in one place, but the Fish are not. You’ll find them spread out across a few categories.
- Ships. This category actually tracks your Ships, and your Sails. Again, they’re fragmented into categories, and every Ship has special stats. The Sails are completely cosmetic except for making it so you can move your Ship around.
- Allies. You can actually swap your Allies here, since there’s only one Ally that you can have out at a time, but this is mostly just a tracker, since you’ll be clicking the Ally slot in your Character Screen to do that anyway.
- Costumes. This tab will only show Costumes that are relevant to your class if you click it from the Character Tab. The Collection section, though, will show all costumes in the game, and you can change your classes costume from here.
- Mounts. These are class-specific, so your mount on your Dracolyte will be different from your Knight. Go ahead and change them here since you’re already in the tab.
- Mag Riders. Same as Mounts, but slower. And some of them look cooler. Just make sure you have some rails nearby to use these on.
- Wings. This tab of the Collection functions like the rest, but wont be of any use to you unless you buy the Power Pack, or hit Mastery 20. Nonetheless, this’ll work just like the Mounts tab.
Okay, so, you know how Trove has a community and stuff? Yeah, that’s where Clubs come in. They let you hang out with a bunch of other people (or by yourself if you’re introverted like that) and you get an entire world to yourselves! That’s such a cool concept. It’s like guild housing but 100% sandboxed. Clubs are created by making a Club Card at the Builder’s Crafting Bench for 100 Formicite, 300 Shapestone, and 100 Glim. The real expense is expanding the Club World and adding onto it, which can be done at the Worldspring.
But just like your fellow players, you can have a companion with you all the time! This is where Allies come in. They give you combat stats, and a friend to run around with you. These come from Soultraps found in the Treasure Isles, which are sold by the Pirrots. The rarest and most valuable Allies come from more than just these boxes though. For example, the Dragon Ascension line has a pet involved in it, which is quite rare. There is also the Cotton Candy, which comes in sometimes in Chaos Boxes, which only shows up every so often. This pet is one of the rarest.
In a similar vein – companions that you can ride! Mounts do just that. They are acquired through a near innumerable amount of ways. Through crafting, finding, buying, unboxing, you name it, theres probably a Mount associated with that method. There are rare mounts that come from the special place called Shadow Arenas, though.
These territories are home to some of the most fierce enemies in Trove. These enemies are significantly more difficult than anything in their respective Adventure World. They can only be found in Uber 1 to Uber 6 Adventure Worlds, and will net you a large sum of rewards. Higher droprates on Shadow items, and Shadow Shards, which can be turned into Shadow Caches for things from Eyes, to Keys, and even Hearts of Darkness, which are used to acquire Mounts, Allies, Fishing Rods, and more.
Neon Dragon Missions
Though, these still aren’t the rarest thing to exist. Right now, the hardest Mount to acquire is a Legendary Dragon. These are gathered through hourly Dragon Challenges. These show up at the top of every hour (10:00, 11:00, etc), and go on for the first twenty minutes of the hour. In this time, if you do dungeons in the biome that is called, you will get points toward a Neon Dragon Cache. These caches have a chance at dropping Neon Dragon Souls, 90 of which are required to get the Legendary Neon Dragon. However, there are steps along the way which give you other rewards, from weapons, to smaller Mounts, and so on.
In summary, things that you might want to do when you’re playing the game:
- If you buy boxes, do so in smaller quantities. If you get what you want in the first few and have a bunch laying around, it turns out to be a waste on the rest of them.
- Pick a class and stick to it until you hit 20. At the very least so you don’t have to touch the class again.
- To keep yourself busy, pick a goal and set yourself on getting that goal. Letting yourself become overflowed with all the things to do is going to dissuade you from wanting to continue forth.
- If you’re going to do a Shadow Arena and you can’t contribute well, (don’t have good enough gear or whatever other reason), at least contribute keys. This way you’re not totally leeching from the other players skills and gear.
That’s about all I have to say. Good luck Trovians, and forward with your adventures!